The same can be said for open-world adventure games such as The Legend of Zelda: Breath of the Wild, Horizon Zero Dawn, and even Sega's Yakuza/ Like a Dragon series. Though more evocative of the real world, its setting is far livelier due to diversity in its location design. One example that came out a year after is LA Noire, which is a much more mundane neo-noir mystery story. Remedy has confirmed that their unannounced game project alongside Epic Games 'has moved into full production.' This is the game that some believe to be Alan Wake 2, following Remedy's. Open-world elements have become increasingly mainstream in games since the release of the first Alan Wake. The town and its people are what make the story truly come to life, and without a way to explore them further, things are just a bit too restrictive. Remedy has revealed that highly anticipated sequel Alan Wake 2 is now playable from start to finish, which hopefully means development is progressing smoothly enough that there won’t be any delays. Sure, there are less conventional forms of storytelling that the game takes, but Alan himself isn't able to properly interact with these elements. Unfortunately, the game doesn't allow players to really explore or go back through the town in a less linear capacity. This was clearly inspired by Twin Peaks and the works of Stephen King. The moody and engrossing atmosphere is definitely a highlight of the original Alan Wake, with the town that Alan explores being appropriately spooky and unnerving. A variety of techniques and weapons to defeat enemies would also be an easy way to increase the fun factor, especially since bullets are sometimes ineffective in the first game. This would also help the episodic storytelling, as each narrative segment would stand out and have threats to deal with in different ways. Likewise, players need more puzzles and pivotal side-quests in order for the main gameplay loop to avoid being such a redundant drudgery. According to a August investor update, this is just one of several projects the studio has in the pipeline including 'a future, bigger-budget Control game' as part of a publishing agreement with 505 Games. This would add to the more terrifying survival horror elements of the new game, as enemies would be more unpredictable and less one-size-fits-all. The developer unveiled the sequel to 'Alan Wake,' its first true survival horror entry, at the close of 2021. Thus, the techniques needed to address each threat would also be different, keeping survival more interesting and intense. Said enemies quickly become old, as well, furthering the sentiment that everything is just on repeat.Īlan Wake 2 can fix this by having more variety in opponents, with each of these enemies behaving and attacking the player differently. There is little variety in the gameplay of the title, which is basically a continuing loop of using a flashlight and searching for batteries in order to stun enemies. As mentioned, Alan Wake is unusual for a video game in that the storyline guiding the game is far more acclaimed than the gameplay itself.
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